Unique Stunt Jumps are ramp-based jumps scattered across Vice City. Completing one triggers a slow-motion cinematic camera — satisfying to see and required for 100% completion. You have 36 to find across both islands. Here's a district-by-district breakdown of where to find them all.
The best vehicle for stunt jumps is generally the PCJ-600 motorcycle — its speed and the ability to aim it precisely makes most jumps easier than they would be in a car. For jumps that require more stability, the Sabre Turbo or Banshee work well. Avoid heavy vehicles; they're often too slow to trigger the slow-motion effect.
Ocean Beach (East Island) — Jumps 1–5
- Jump 1: On the elevated walkway along the beachfront promenade, there's a ramp at the southern end facing the beach. Approach from the north at speed and launch over the barrier.
- Jump 2: In the multi-storey car park near Washington Beach, a ramp on the top level faces east toward the street. Get a run-up from the lower ramp.
- Jump 3: Behind the Ocean Beach hotel, a concrete loading ramp faces the side street. Drive up it quickly.
- Jump 4: Near the hospital, a set of access steps creates a natural ramp over the garden wall. Approach at high speed from the street below.
- Jump 5: On the road north of the Vice City Police station, a maintenance ramp angles over a low fence line facing the park.
Vice Point & Washington Beach — Jumps 6–12
- Jump 6: On the beachfront road in Vice Point, a ramp launch off the kerb into an open section of beach triggers the cinematic camera.
- Jump 7: The North Point Mall has a delivery ramp on its west side. Drive up it and launch over the wall into the parking lot.
- Jump 8: On the roof of the North Point Mall car park, a ramp faces south with a clear gap over the street below.
- Jump 9: Behind the Malibu Club, an elevated section of road ramps down toward the beach — approach from the elevation, not the beach.
- Jump 10: Along the hotel strip in Vice Point, a loading platform alongside one of the hotels creates a natural ramp over the pavement.
- Jump 11: Near the Vice City Film Studios entrance, the road narrows and a kerb ramp faces the canal.
- Jump 12: On the boat launch ramp just south of Vice Point marina — drive a fast car down it and launch into the water.
Downtown — Jumps 13–20
Downtown has the highest concentration of stunt jumps thanks to its multi-level parking structures, rooftops and underpasses.
- Jump 13: The multi-level parking garage near the Ammu-Nation has a jump ramp on its upper level facing north.
- Jump 14: In the underpass below the elevated highway, a concrete divider creates a ramp shape that launches a vehicle onto the upper road.
- Jump 15: On the roof of the Hyman Memorial Stadium, a ventilation structure creates a ramp. Reach it via helicopter and bring a motorcycle.
- Jump 16: At the northern tip of downtown near the naval area, a loading dock ramp faces the water.
- Jumps 17–20: Scattered along the back alleys of downtown — narrow streets with loading ramps, kerb launches and construction site ramps. These require exploration and a fast approach speed.
West Island (Little Haiti, Little Havana, Airport) — Jumps 21–36
The second island has the highest concentration of jumps in the later game, concentrated around the industrial areas and the airport perimeter.
- Jump 21: In Little Haiti near the junkyard, a pile of wreckage creates a natural ramp facing the road.
- Jump 22: The Print Works loading area has a delivery ramp on its east side.
- Jump 23: Near Kaufman Cabs, an elevated kerb section faces a wide road — build up enough speed on the approach street.
- Jumps 24–28: Around the airport perimeter road, maintenance access ramps and cargo loading areas provide several jumps. The long straight roads here make approach speed easy to build.
- Jumps 29–32: Across the elevated highway interchange that runs through the centre of the west island — ramps on both the upper and lower levels.
- Jumps 33–36: Near Fort Baxter Air Base, approach roads with kerb ramps and a raised concrete barrier near the military entrance.
Tips for Completing All Jumps
- Speed matters. If the cinematic camera doesn't trigger, you either approached at the wrong angle or weren't going fast enough. Try again with more speed.
- Motorcycles are king. The PCJ-600 handles the vast majority of jumps better than any car. Keep one saved in a nearby garage.
- Check your count often. The pause menu shows your stunt jump count. If you're at 34 or 35 and stuck, go back to downtown and the beach strip — there are a few easy ones there that players frequently overlook.
- Some jumps look obvious, but the ramp is subtle. A few are triggered by riding over slightly raised road sections that don't look like traditional ramps. If you're missing a few, drive slowly through every back alley and industrial area.
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